LIST OF WORK DONE


Following the publication of the Demo game, we decided
to publish a list of the work that was done during development

We strongly recommend that you download the Demo (PC, Windows)



LIST OF WORK DONE


Following the publication of the Demo game, we decided to publish a list of the work that was done during development

We strongly recommend that you download the Demo (PC, Windows)


This list is up to date as of March 11th

(Click HERE to view the Russian version)

  • Character walking mechanics
  • Running mechanics of the character
  • Mechanics of crouching character
  • Mechanics of character jumping
  • Weapon changing system
  • Character roll system
  • Emotion playback system
  • Opening, kicking doors
  • Climbing / descending stairs
  • Targets
  • Training, Statistics
  • Shooting from hip and aiming mode
  • Thigh and aiming mode reload system
  • Grenade throwing mechanics
  • Weapon dispersion system
  • Weapon recoil system
  • Sighting mechanism
  • Rate of fire
  • Damage from different weapons
  • Hitboxes (damage area on the character's body)
  • Armor system
  • Weapon selection, white banding, different notifications
  • 2 slots for main weapon
  • 2 slots for additional weapons
  • Weapons: AK-74U, SPAS 12, Glock17 Gen4, RPG-7, Knife, LMG
  • Secondary Weapon: Grenade, C4, Claymore, Blinding Grenade
  • Dynamic Sight
  • Blast System
  • Weapon Sway
  • Different movement speed with each weapon
  • Code Refactoring
  • Jumping and Climbing on Objects
  • Admin panel (for developers)
  • Falling Damage
  • Different Weapon Calibers
  • Collection of statistics (headshots, kills, deaths, amount of time spent in game). Display stats on the TAB button
  • Character Name
  • Main Menu
  • Settings menu, how it interacts with the game
  • In-game menu
  • Game screen UI
  • Weapon damage
  • Smashing bottles
  • TV
  • Camera behavior after player death
  • Basic widget system
  • Deliberate limitation of character gameplay in relation to current movement/action stats
  • Matches, rounds
  • 4 game modes: Meatgrinder, Team Meatgrinder, Training, Competition mode
  • Dynamic decal system for explosions, stabbings and shots on concrete, ground, rubber, wood, metal
  • Nickname system above characters' heads
  • The system of detection of the enemy when aiming at him, and not only
  • Big amount of sounds of weapons, characters, menus and other things
  • Sounds of hits into concrete, ground, rubber, wood, metal
  • Sounds system for walking and jumping on: concrete, ground, wood, metal
  • Player notification when an enemy is killed
  • Weapon display system, regardless of how close the object in front of us is (e.g. wall)
  • Mini-map prototype
  • IK legs
  • Huge number of character animations (1 and 3 faces), weapons, camera and so on. Creating a template for their production
  • VFX: grenade explosion; shell casings flying out; bullets hitting various surfaces: concrete, earth, wood, rubber, metal; gas canister explosion; video camera destroying; fireplace burning; shooting flash
  • Fixed a lot of found bugs
  • Languages: Russian, English
  • Patch System
  • Weapon lowering system in preset area
  • Task System
  • Saving
  • Armory Replenishment System
  • Code passwords system
  • Technical documentation writing (high level of detail)
  • Level design, level art "Desert City" location
  • Level design, level art training base
  • New location level design
  • Creation of set of 3D models, decals, textures
  • 3D models optimization (textures, collision, file formats, etc.)

and much more...
Note: while writing the code for the single-player game, we immediately write and test the code for the online game.

This is a more complex task, which requires professionalism from the team members, as not every specialist will be able to do this. This approach also solves the problem of identifying and fixing bugs that may arise later.
Our eyes are now on improving the animation system, refactoring the code, creating a new location, creating a database, updating the website and white paper

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