This list is up to date as of March 11th
(Click HERE to view the Russian version)- Character walking mechanics
- Running mechanics of the character
- Mechanics of crouching character
- Mechanics of character jumping
- Weapon changing system
- Character roll system
- Emotion playback system
- Opening, kicking doors
- Climbing / descending stairs
- Targets
- Training, Statistics
- Shooting from hip and aiming mode
- Thigh and aiming mode reload system
- Grenade throwing mechanics
- Weapon dispersion system
- Weapon recoil system
- Sighting mechanism
- Rate of fire
- Damage from different weapons
- Hitboxes (damage area on the character's body)
- Armor system
- Weapon selection, white banding, different notifications
- 2 slots for main weapon
- 2 slots for additional weapons
- Weapons: AK-74U, SPAS 12, Glock17 Gen4, RPG-7, Knife, LMG
- Secondary Weapon: Grenade, C4, Claymore, Blinding Grenade
- Dynamic Sight
- Blast System
- Weapon Sway
- Different movement speed with each weapon
- Code Refactoring
- Jumping and Climbing on Objects
- Admin panel (for developers)
- Falling Damage
- Different Weapon Calibers
- Collection of statistics (headshots, kills, deaths, amount of time spent in game). Display stats on the TAB button
- Character Name
- Main Menu
- Settings menu, how it interacts with the game
- In-game menu
- Game screen UI
- Weapon damage
- Smashing bottles
- TV
- Camera behavior after player death
- Basic widget system
- Deliberate limitation of character gameplay in relation to current movement/action stats
- Matches, rounds
- 4 game modes: Meatgrinder, Team Meatgrinder, Training, Competition mode
- Dynamic decal system for explosions, stabbings and shots on concrete, ground, rubber, wood, metal
- Nickname system above characters' heads
- The system of detection of the enemy when aiming at him, and not only
- Big amount of sounds of weapons, characters, menus and other things
- Sounds of hits into concrete, ground, rubber, wood, metal
- Sounds system for walking and jumping on: concrete, ground, wood, metal
- Player notification when an enemy is killed
- Weapon display system, regardless of how close the object in front of us is (e.g. wall)
- Mini-map prototype
- IK legs
- Huge number of character animations (1 and 3 faces), weapons, camera and so on. Creating a template for their production
- VFX: grenade explosion; shell casings flying out; bullets hitting various surfaces: concrete, earth, wood, rubber, metal; gas canister explosion; video camera destroying; fireplace burning; shooting flash
- Fixed a lot of found bugs
- Languages: Russian, English
- Patch System
- Weapon lowering system in preset area
- Task System
- Saving
- Armory Replenishment System
- Code passwords system
- Technical documentation writing (high level of detail)
- Level design, level art "Desert City" location
- Level design, level art training base
- New location level design
- Creation of set of 3D models, decals, textures
- 3D models optimization (textures, collision, file formats, etc.)
and much more...